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Changelist Date User Client Description
5634 2006/08/16 samwise samwise-rivendell Make vision configurable.
5393 2006/04/03 samwise samwise-rivendell Integrate in Marc's porting changes, and merge my own relevant
winmain.cpp changes into main.cpp. (Thanks Marc!!!)
5384 2006/03/24 samwise samwise-rivendell Increase maximum allowable creature speed, fix a couple of bugs (some
of them balance-related) with the alternate ecology ruleset.
5366 2006/03/10 samwise samwise-rivendell A bit of infrastructure tidying and a minor performance enhancement -
the genome is now not saved when running in "demo mode" in Windows,
which eliminates that little pause when you close the Windows display
dialog after modifying Genesaver settings.
5338 2006/02/24 samwise samwise-rivendell Latest Genesaver build.
5337 2006/02/24 samwise samwise-rivendell Blur trails.
5090 2005/08/09 samwise samwise-rivendell Option to draw a grid on the background (they appear in both world and chase view), set by the "gridlines" option in the settings file.
4464 2004/09/03 samwise samwise-rivendell Bugfix from Scenesaver.
4426 2004/08/23 samwise samwise-rivendell Seed randomizer at start of each run with current time. This prevents
determinism (I noticed that if I turned off gene banking, I'd still get
the same swarm of critters each time, because the simulation was using
the same seed each time... oops).
4425 2004/08/23 samwise samwise-rivendell Fixed bug with graph - graph lines would stop updating if that
population hit zero, and be permanently offset as a result. The line
will now happily continue along if a given color population goes
extinct.
4424 2004/08/23 samwise samwise-rivendell Make Genesaver build under VS .NET.
3356 2003/06/25 sam_stafford sam-luey-gs Calculate display width/height ratio, if possible, and set default
zoom level to prevent distortion. (Windows only, thus far.)
3355 2003/06/25 sam_stafford sam-luey-gs Zoom in during preview mode so that creatures are more than one pixel wide.
3354 2003/06/24 sam_stafford sam-luey-gs Code refactoring - split "main" functions into main.cpp (non-Windows) and winmain.cpp (Windows), with all shared code going in util.cpp.

No functional changes.
3353 2003/06/24 sam_stafford sam-luey-gs Use Windows <scrnsave.h> and OpenGL functions instead of GLUT. This should fix all sorts of bugs involving the screensaver not terminating when it should, spawning new processes, et cetera.

Code shuffling to follow, since right now it's a tangled mess.
3351 2003/06/23 sam_stafford sam-luey-gs Fixed a typo in change 3347 (increase odds of color mutation).
3350 2003/06/23 sam_stafford sam-luey-gs Latest Genesaver build.
3349 2003/06/23 sam_stafford sam-luey-gs Add a simulation variable "crtrspeed" that regulates the speed of the creatures. This allows those with blazingly fast CPUs to slow the action down. (Those with crawlingly slow CPUs are out of luck, since above crtrspeed=400%, the creatures just teleport around the screen.)
3348 2003/06/23 sam_stafford sam-luey-gs Decrease length of tail-color-flashes to 5 timesteps.
3347 2003/06/23 sam_stafford sam-luey-gs Increase likelihood of color mutation.
3346 2003/06/23 sam_stafford sam-luey-gs Trying again to get SCC to recognize this project retroactively - think I have it this time.
3345 2003/06/23 sam_stafford sam-luey-gs Attempting to add to source control from VS .NET...
3053 2003/04/03 sam_stafford sam-luey-gs Add the all-important glut32.dll so this thing can run.
3052 2003/04/03 sam_stafford sam-luey-gs Add Genesaver to the Public Depot. It's not in any
way Perforce-related, but it does share a bit of code
with Jamgraph, and it feels strange to have an
open-source project that's not in the PD.
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